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County of Fortune Timbercross Lamp Workshop Setup Guide

Quick answer

A lamp workshop is a level 3 (Artisan) building, so get Timbercross to Town level first, then feed it glass and iron via trade routes. The demo caps settlements at level 2, so this only works in the Early Access version, which the official Steam page lists as releasing November 5, 2026.

Published Updated Last reviewed
Key facts
Lamp workshop tierLevel 3 Artisan building; requires the settlement to be a TownCounty of Fortune - Working with Level 3 Supply Chains (player video)
Glass inputMade at the level 2 glassworks from potash and sandCounty of Fortune - Working with Level 3 Supply Chains (player video)
Iron inputIron ore mined locally, then smelted into iron at a foundryCounty of Fortune - Working with Level 3 Supply Chains (player video)
Demo limitThe demo caps settlements at level 2 (Commoner); Early Access from November 5, 2026 reaches level 4County of Fortune on Steam

How to build and supply a County of Fortune Timbercross lamp workshop in Early Access: reach Town level, then feed it glass and iron via trade routes.

County of Fortune Timbercross Lamp Workshop Setup Guide
Official media
Table of Contents

A lamp workshop is a level 3 (Artisan) building, so get Timbercross to Town level first, then feed it glass and iron via trade routes. The demo caps settlements at level 2, so this only works in the Early Access version, which the official Steam page lists as releasing November 5, 2026.

Building the lamp workshop at Timbercross

The player video "County of Fortune - Working with Level 3 Supply Chains" walks through exactly this build, and its route is the best first-hand account available.

  1. Raise Timbercross to level 3

    Fulfill every Food and Equipment need shown in the settlement's Needs tab, then click Level up next to the mayor portrait. Mayor bonuses matter here: the video's author picked Timbercross for lamps because its mayor had the paint-related skill icon that covers the lamp workshop.
  2. Set up glass production

    Lamps need glass. Glass comes from the glassworks, a level 2 (Commoner) building that consumes potash and sand. In the video, the author built a glassworks at a settlement whose mayor had the glass skill, placed a sand pit nearby, and imported potash from a region already producing it.
  3. Set up iron production

    Lamps also need iron ore. In the video, iron came from a mine in a hilly region, and the ore was smelted into iron at a foundry before being shipped on.
  4. Open trade routes to Timbercross

    Use the trade menu (shortcut T) to export glassware and iron to Timbercross. If a route shows a shortage, raise production at the source — the author had to add a second glassworks because one was not enough.
  5. Place the lamp workshop

    In Timbercross's Buildings tab, select the level 3 slot and place the lamp workshop. Watch its warning icon: it flags any missing input product.

Expected result and fixes

When it works, glass and iron deliveries arrive by road or river, the input icons clear, and Timbercross begins producing lamps, which you can then export to open further building slots. If production stalls, the video shows two fixes: check the trade balances (the author kept shortages until balances hit around +10), and temporarily deactivate a need at a settlement holding only one building so scarce goods flow where they are needed. Confirm goods are actually connected by road, since a red road section blocks delivery.

FAQ

Can I build the County of Fortune Timbercross lamp workshop in the demo?

No. The demo caps settlements at level 2 and Commoners, and the lamp workshop is a level 3 Artisan building. You need the Early Access version.

Where does the glass for lamps come from?

From the glassworks, a level 2 building that needs potash and sand. Both inputs can be produced locally or imported by trade route.

What does the lamp workshop consume?

Glassware and iron, per the recorded playthrough. Iron must be smelted at a foundry from mined ore before shipping.

Do mayor skills matter for the lamp workshop?

Players report that mayors with the paint-related skill icon get a production bonus at lamp workshops, so check the building tooltip against each mayor before placing it.


Checked November 2, 2026 against the official Steam page and the first-hand playthrough video linked above. The glass and iron input amounts, mayor skill bonuses, and trade balance figures come from that player video, not official documentation, so treat exact numbers as one player's observed values rather than confirmed formulas.

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